Unity3D || C# || Script || Item Pickup
Are you making an RPG or Story-based experience? Are items an essential part of the game?
Either way, here's a simple to set-up, and easy to customize script(s) that will allow you to have your own item/inventory system.
Additional Information:
- The code is fully-commented for easier reading/customization
- 1 OC Fully Modeled, Unwrapped, & Textured asset is included (Knight's Helmet)
- 1 OC Modeled Asset (Sword)
- Help files, with a link to the "How To" video on making it from scratch (if that's what you're into)
Inside the zipped folder is 2 fully commented original C# Scripts used to control the item system. 2 original assets used in the template scene. Help files, and instructional text. And 1 2019 Unity3D File will all the included assets and scripts into a demo scene.